How does a world equipped with bows, arrows, and catapults, where steam power is just beginning to replace horses and sailing ships, avert a conquest from beyond the stars? Prince Regilius has been engineered to combat the Dalthin, a predatory alien species that enslaves worlds telepathically, and to do so he must unite his people. But when his mother murders his father, the land descends into chaos and his task may prove impossible. Faced with slaying the one who gave him life in order to protect his world, he seeks a better way. Set in a vast and varied land where telepaths and those with unusual mental abilities tip the course of events, Awakening goes to the heart of family, friendship, and betrayal.
Falsely accused of murder on the colony world of Atlas, Troy Boren trusts the young Truthsayer Kalliana … until, impossibly, she convicts him. Kalliana doesn't realize her power is fading, but soon the evidence becomes impossible to ignore. The Truthsayer drug, Veritas, has been diluted and someone in the colony is selling smuggled telepathy. Justice isn't blind—it's been blinded!
On her twenty-first birthday, while faced with her moment of greatest need, Julianna frees an ancient god of vengeance, Grandfather Shadow, from his thousand-year prison. To show his gratitude for his freedom, Grandfather Shadow names Julianna his high priest and commands her to unite his scattered followers and lead his people to greatness once again.
Unfortunately, it has become illegal for Julianna’s people to worship any of the ancient greater gods, a crime punishable by execution and the destruction of her soul. While avoiding followers of the God of Death and Inquisitors of the Kingdom of the Sun, Julianna must come to terms with her new place in the world, because when a god of vengeance gives you a command, “No” is not a viable choice.