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ROGUE AGENTS SWEPT UP IN THE SEARCH FOR AN ANCIENT RELIC IN A UFO NOVEL AS ONLY TIM POWERS COULD WRITE IT!
Sebastian Vickery has learned something about UFOs that he shouldn’t have—and Naval Intelligence, desperate to silence him, orders his old partner, Agent Ingrid Castine, to trap him.
But Castine risks career, liberty, and maybe even life, to warn Vickery—and now they’re both fugitives, on the run from both the U.S. government and agents of the Russian GRU Directorate, which has its own uses for the UFO intelligence.
With the unlikely aid of a renegade Russian agent, a homeless Hispanic boy, and an eccentric old Flat-Earther, Vickery and Castine must find an ancient relic that spells banishment to the alien species, and then summon the things and use it against them—in a Samson-like confrontation that looks likely to kill them as well.
Sweeping from the Giant Rock monolith in the Mojave Desert to a cultist temple in the Hollywood Hills, from a monstrous apparition in the Los Angeles River to a harrowing midnight visitation on a boat off Long Beach Harbor, Stolen Skies is an alien-encounter novel like no other.
The Deep Man
A relic of humanity’s violent past, this old weapon stands ready for the Emperor to wield.
The Galactic Imperium of the Myriad Worlds slumps into centuries of decadent peace enabled by a flood of advanced technology from the mysterious nonhuman “Shapers.” Among the great Families, only the once-mighty clan of Sinclair-Maru remembers the maxims of the warrior Emperor, Yung I, ready to defend the Imperium from any threat.
Stubbornly clinging to the Honor Code, Family prodigy Saef Sinclair-Maru finds himself in command of an outmoded, under-equipped frigate of the Imperial Fleet. With spies and assassins on every side, trusting only in his considerable skill and the bizarre competence of his companion, Inga, Saef must complete his mission, restore the greatness of his Family, and uncover the chilling plot meant to extinguish humanity’s light from the galaxy.
A CLASSIC NOVEL IN THE PIRATE PLANETS SERIES FROM SF MASTER ANNE MCCAFFREY AND ELIZABETH MOON
The fate of the galaxy is placed in the hands of Lunzie, who discovers the true nature of three friends: Fordeliton, who is dying of a mysterious poison; Dupaynil, who is exiled; and Aygar, who tries to prove himself.
The Macedonian Hazard
TIME TRAVEL ALTERNATE HISTORY FROM A MASTER. A new tale of time-displaced persons fighting for their lives in the ancient world, from 1632 and Boundary series creator Eric Flint.
It’s been more than a year since the cruise ship Queen of the Sea was transported in time and space to the ancient Mediterranean not long after the death of Alexander the Great.
Captain Lars Floden and the other “Ship People” are trying to plant the seeds of modern civilization. It’s not an easy task, to put it mildly, even if they have a tacit alliance with the co-regents of Alexander’s empire, his widow Roxane, and Eurydice, the wife of his half-brother.
For they have plenty of enemies, too. Cassander is using every foul means available to turn Macedonia and Greece into his own empire. The brutal general Antigonus One-Eye is doing the same in Mesopotamia. And Ptolemy, the cleverest of them all, is expanding his Egyptian realm to the Red Sea.
Things aren’t any easier in the colony that passengers from the cruise ship founded on the Caribbean island of Trinidad. President Allen Wiley is trying to build a twenty-first century democratic nation, but the people he has to work with aren’t the most suitable for the task: oldsters from the future, local tribesmen, and third-century BCE immigrants from Europe and Africa.
War, religious strife, assassinations, espionage, poisonings and other murders—and a fair amount of love, too—all mix together with the Ship People's knowledge from the twenty-first century to form a new weaving of the fates. Hopefully, that will lead to a bright new future. If it doesn't kill everyone first.
BUILD-A-BEAR WORKSHOP MEETS JURASSIC PARK WHEN A NEWLY GRADUATED GENETIC ENGINEER GOES TO WORK FOR A COMPANY THAT AIMS TO PRODUCE CUSTOM-MADE DRAGONS
Noah Parker, a newly minted Ph.D., is thrilled to land a dream job at Reptilian Corp., the hottest tech company in the American Southwest. He’s eager to put his genetic engineering expertise to use designing new lines of Reptilian’s feature product: living, breathing dragons.
Although highly specialized dragons have been used for industrial purposes for years, Reptilian is desperate to crack the general retail market. By creating a dragon that can be the perfect family pet, Reptilian hopes to put a dragon into every home.
While Noah’s research may help Reptilian create truly domesticated dragons, Noah has a secret goal. With his access to the company’s equipment and resources, Noah plans to slip changes into the dragons’ genetic code, bending the company’s products to another purpose entirely . . .
A CLASSIC OF HARD SF FROM WIL MCCARTHY. Back in print and just as relevant as ever! Exploring what the economics of abundance will really look like.
Humanity has conquered the Solar System. What’s more, death itself has been vanquished. Wellstone—programmable matter—insures that no one need ever die, or indeed, age past adulthood. But for the children of immortal parents, life remains a constant state of arrested development. And a prince shall remain a prince forever, never inheriting the throne. So what is a minor royal to do?
Bascal Edward de Towaji Lutui is tired of his parents—the Queen of Sol and her consort—treating his complaints as so much teenage whining. Exiled to a “summer camp” on a planette, where he will be out of his royal mother’s hair, he decides to do something about his lot in life. Along with his fellow malcontents, he manages to make an improbable spaceship and set out for the far reaches of the colonized space. With hijacked weapons and programmable matter at their disposal, Bascal Edward de Towaji Lutui and his companions are set to prove themselves a force to be reckoned with.
A Call to Insurrection
Book four in the nationally best-selling Manticore Ascendant series, set in the world of David Weber’s multiple New York Times best-selling Honorverse series.
Yesterday, the Star Kingdom of Manticore was a small, unimportant interstellar backwater. A quiet little star nation, only recently recovered from the devastating blow of the Plague Years. More affluent than some, perhaps, but with little to attract trade or interstellar commerce, it had little need for a navy . . . and even less interest in paying for one.
But Manticore has now become a target. The Star Kingdom isn't certain who is attacking it, or why, or what its mysterious foe can possibly want, but Queen Elizabeth I knows she has to find out. And she knows that whatever some of her subjects think, Manticore does need a navy. And it needs allies, friends like the dynamic Republic of Haven and the Andermani Empire. It needs their trade . . . and to learn from their more experienced and powerful navies.
It is the job of officers like Travis Long and his wife, Lisa, to acquire that experience. Of utterly inexperienced diplomats like Travis's brother Gavin, Earl Winterfall, to build those alliances.
They have been sent to the powerful Andermani Empire to do just that, for the Imperial Navy is one of the most potent and experienced fleets in the galaxy. But the Andermani have problems of their own. Their Emperor's death is the trigger for insurrection, and now that powerful and experienced navy is locked in civil war.
The Manticoran visitors find themselves squarely in the path of the storm, and before Travis, Lisa, and Gavin can accomplish anything else, they first have to survive.
A Liaden Universe® Constellation, Volume 5
Tales of the Liaden Universe® brought together for the first time. Space opera and romance on a grand scale in a galaxy full of interstellar trading clans.
STORYTELLING ON AN EPIC SCALE
For more than thirty years, the Liaden Universe® novels by Sharon Lee and Steve Miller have captivated readers with their unique blend of action adventure, science fiction, and interpersonal relationships. In addition to twenty-one novels (and counting), Lee and Miller have written dozens of shorter works based in the Liaden Universe®, featuring the strong characterization, detailed worldbuilding, wit, and derring-do that readers of the series adore.
Sure to delight longtime fans and newcomers alike, these tales highlight why the nationally best-selling Liaden Universe® novels are treasured by space opera aficionados, with amazing settings, strong characterizations, compelling romance, and edge-of-the-chair action in stories that range from cosmic to comic.
Library of the Sapphire Wind
NEW FANTASY FROM BEST-SELLING AUTHOR JANE LINDSKOLD
Instead of mentors, they got monsters . . .
That’s what Xerak, Vereez, and Grunwold think when three strange creatures shimmer into being within the circle of Hettua Shrine. Their conclusion is reasonable enough. After all, they’ve never seen humans before.
As for Margaret Blake, Peg Gallegos, and Tessa Brown—more usually known as Meg, Peg, and Teg—they’re equally astonished but, oddly enough, better prepared. Age and experience have accustomed them to surprises. A widely varied course of reading material has intellectually prepared them for the idea that other worlds, even worlds where people with traits more commonly ascribed to “animals” may exist.
Then there is the mysterious verse that Teg speaks as they arrive, words that seem to indicate that the Shrine must have been at least partially responding to the request made of it.
Despite doubts on all sides, the three unlikely mentors join forces with the three young “inquisitors” and venture out into the world Peg dubs “Over Where.” First they must find the Library of the Sapphire Wind, destroyed years before.
Will they find answers there, or is this only the first stage in their search?
THRILLING SCIENCE FICTION ADVENTURE FROM BEST-SELLING AUTHORS LARRY CORREIA AND JOHN BROWN
The Heart of a Warrior
Once, Jackson Rook was a war hero. Raised from boyhood to pilot an exosuit mech, he’d fought gallantly for the rebellion against the Collectivists. But that was a long time ago, on a world very far away.
Now, Jackson Rook is a criminal, a smuggler on board the Multipurpose Supply Vehicle Tar Heel. His latest mission: steal a top-of-the-line mech called the Citadel and deliver it to the far-flung planet Swindle, a world so hostile even the air will kill you. The client: a man known only as the Warlord. Rook has been in the smuggling business long enough to know that it’s best to take the money and not ask questions. But Rook cannot stand by and watch as the Warlord runs roughshod over the citizens of Swindle, the way the Collectivists did on his homeworld. For all his mercenary ways, Rook is not a pirate. And deep within the smuggler, the heart of a warrior still beats.
A YOUNG GIRL MUST INFILTRATE THE HOME WORLD OF HUMANITY'S GREATEST ENEMIES. New space opera from former CIA weapons expert T.C. McCarthy.
San Kyarr is a novitiate within a secretive holy order tasked by Fleet to infiltrate the home world of mankind’s most dangerous enemy: the Sommen. If caught, her mission could bring war to Earth—long before its forces are ready.
When a competing faction within Fleet learns of the clandestine assignment and sends her own brother to destroy her, San is set on a journey toward destinies far greater than she ever imagined. As she evolves into a mysterious woman with the powers to send and receive quantum messages, she achieves humanity’s most unattainable dream of instantaneous interstellar communication.
Servants of War
HORROR IN THE TRENCHES
The war between Almacia and the Empire of Kolakolvia is in its hundredth year. Casualties heap even higher on both sides as the conflict leaves no corner of the world untouched.
Illarion Glaskov’s quiet life on the fringes of the empire is thrown into chaos when tragedy strikes his village. When he is conscripted into the Tsarist military, he is sent to serve in The Wall—an elite regiment that pilots suits of armor made from the husks of dead golems.
AN AGENT OF KNIGHT WATCH, TASKED TO PROTECT HUMANITY FROM SUPERNATURAL ENEMIES, MUST GO TO HELL AND BACK TO CLEAR HIS NAME AND SAVE THE WORLD
When John Rast signed up for Knight Watch, he expected it to be all fighting dragons and rescuing maidens. You know, hero stuff. But instead he’s stuck patrolling game conventions and cosplayer competitions, looking for dangerous anachronisms and the villains who may be trying to exploit them. Fortunately, all that changes when an honest-to-goodness necromancer shows up wielding a weapon created by Nazi occultists and accompanied by some badass evil valkyries, hell-bent on kicking off the end of the world.
John and the team will go to great lengths—even Minnesota—to prove find out who’s responsible for all this and foil their plans. Also, there’s a giant dog who thinks the moon is a ball. It’s epic.
Weird World War IV
NEW STORIES OF FUTURE WARFARE FROM THE HOTTEST NAMES IN SCIENCE FICTION, FANTASY, AND HORROR
TALES OF THE WAR BEYOND THE NEXT
What if there were a war after Armageddon? How would the survivors emerging from World War III’s radioactive slag heaps fight in this conflict? Would they wage it with sticks and stones . . . and sorcery? Or would they use more refined weapons, elevating lawfare to an art and unleashing bureaucratic nightmares worse than death? Would they struggle against themselves or inter-dimensional invaders? What horrors from the desolate darkness might slither into the light? Wipe away the ashes of civilization and peer into a pit of atomic glass to witness the haunting visions of World War IV from today’s greatest minds in science fiction, fantasy, and horror.
Brad R. Torgersen
Martin L. Shoemaker
Eric James Stone
Freddy Costello and Michael Z. Williamson
Erica L. Satifka
Kevin Andrew Murphy
Maurice Broaddus and Rodney Carlstrom
Deborah A. Wolf
Nina Kiriki Hoffman
At the End of the Journey
A NEW NOVEL IN JOHN RINGO'S BEST-SELLING BLACK TIDE RISING SERIES BY NEBULA- AND DRAGON AWARD–NOMINATED AUTHOR CHARLES E. GANNON
It was supposed to be fun. Six teenagers and their British captain aboard the ketch Crosscurrent Voyager, headed on a senior year summer cruise to excitement and adventure. Then the world as they knew it ended.
A plague spread throughout the globe, killing millions and turning the survivors into cannibalistic rage monsters—zombies, in so many words. Only by putting aside their differences were the young crew able to survive.
Now, they seek others like them, those fortunate souls who have made it through the zombie apocalypse. After all, maybe it's not the end of the world so long as GPS can help survivors navigate deadly terrain, to link up, and maybe—just maybe—ensure the continuation of the human race.
But the Earth’s GPS systems are failing. It falls to those aboard the Crosscurrent Voyager to keep the unthinkable from happening. In order to do so, they must traverse dangerous seas to a European Space Agency complex in French Guiana.
And thousands of infected stand in the way.
If they succeed, humankind has a chance of rebuilding. If they fail, humanity may well be at the end of its journey.
The Jupiter Knife
EVEN GHOSTS NEED HELP FROM A CUNNING MAN. A new novel in the Cunning Man series from Dragon Award-nominated author D.J. Butler and Aaron Michael Ritchey.
Hiram and his son Michael are dowsing a well in Eastern Utah when they hear a cry of help from the ghost of a small boy, torn to pieces by wild animals. Before they can even begin to look into that tragedy, however, a prosperous local rancher is murdered right before their eyes.
In an attempt to both help the ghost and find the killer, Hiram and Michael must navigate an eccentric cast of characters that includes failed bank robbers, a seductive fortune-teller, an inept sheriff, a crazy prospector, and a preacher with an apocalyptic grudge against the Roosevelt administration.
The mystery, however, isn’t just in the hearts of men. There’s an astrological puzzle that Michael, now his father’s apprentice, must solve. Meanwhile, the murderer is moving slowly against Hiram and Michael, forcing them into a trap from which there is no escape.
Eric Flint (Author Guest of Honor)
Into the Real
NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender's Game meets Mean Girls meets Pokemon Go.
Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people.
As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted?
What do you do when a game and real life merge?
The Long-Awaited New Entry in Wen Spencer’s Popular Tinker Series
The war against the oni heats to a flashpoint even as Tinker learns that the enemy has a dangerous new weapon, the nactka. What’s more, the Stone Clan has sent its most famous warlords, the Harbingers, to take control of the allied war effort. Are these elves friends or foes? Tinker’s newfound baby siblings are up for grabs. The babies, though, are wood sprites and aren’t going to take things lying down. Team Mischief go!
Aurora Borealis Bridge
NEW FANTASY FROM BEST-SELLING AUTHOR JANE LINDSKOLD
Can it get any stranger? Absolutely!
When Peg, Meg, and Teg were first summoned Over Where, vast and varied life experience (along with wide reading choices) helped them adjust to a world where they were the only humans, magic was real, ships could fly, and reincarnation was a confirmed fact.
In the company of the “inquisitors,” Xerak, Grunwold, and Vereez, the three newly appointed mentors rediscovered the Library of the Sapphire Wind, and, within it, revelations that transformed the young people’s pasts into a vast tangle of lies and half-truths.
But there are still questions to be answered. Before they are done, Meg the retired librarian, Teg the archeologist-turned-mage, and the multi-talented, ever surprising Peg will deal with kidnappings, betrayal, arcane artifacts, romantic intrigues, and the inescapable reality that past lives cast long shadows.
Together, the three mentors and their young allies will uncover the startling truth about what lies on the other side of the Aurora Borealis Bridge—a truth that holds the secret of Over Where, and that will change all their lives forever.
NEW AND CLASSIC STORIES OF TIME TRAVEL MILITARY SF
Once, military actions were entirely two dimensional, confined to the surface of land and sea, but then submarines and aircraft added a third dimension, vastly extended by spaceflight. Now, consider that if time travel is possible, the fourth dimension of time opens up new possibilities for combat, necessitating new defenses, new strategies and tactics. A battle that was once decisively won might be refought, or a narrow victory might be subtly tilted to the other side. Never mind the history books, they’re only works in progress. There might be even more than four dimensions involved, if parallel universes and alternate realities exist and can be accessed. Imagine a universe where Rome never fell and its troops want to do something about our universe, where it did fall. Or another where more recent wars turned out very differently. Battle is a recurrent motif in the Earth of this universe, and would alternate realities be different or all too similar, with the tune the same, but different lyrics. Supplying the lyrics for spacetime combat in these pages is an all-star general staff including Robert Silverberg, Poul Anderson, Fritz Leiber, John C. Wright, H. Beam Piper and more. It’s zero hour, in whatever time stream, so grab your time-appropriate weapon, be it sword or ray blaster, buckle on your general issue timeporter belt, and follow the Time Troopers into action across strange aeons!
Rich Man's Sky
A NEW NOVEL OF REAL SF FROM WIL McCARTHY
Space: a tycoon's playground. From a space station full of women to a monastery on the Moon, from a Martian reality-TV contest to a solar shade large enough to cool the Earth, the dreams of a handful of trillionaires dictate the future of humanity. Outside the reach of Earthly law and with the vast resources of the inner solar system at their disposal, the “Four Horsemen” do exactly as they please.
The governments of Earth are not amused; an international team of elite military women, masquerading as space colonists, are set to infiltrate and neutralize the largest and most dangerous project in human history. But nothing is that simple when rich men control the sky, as everyone involved is about to discover.
1636: Calabar's War
NEW ENTRY IN THE BEST-SELLING RING OF FIRE SERIES FROM NEBULA AND DRAGON AWARD NOMINEE CHARLES E. GANNON AND ROBERT WATERS
Domingos Fernandes Calabar started out as a military advisor for the Portuguese in Brazil. But to his superiors, he was still nothing more than a mameluco, a man of mixed blood. Until, that is, the Dutch arrived and he switched sides. Then the Portuguese had a new label for him: “traitorous dog.”
But when Dutch admiral Maarten Tromp arrives, having barely survived the disastrous Battle of Dunkirk, Calabar’s job changes again. Now he has to help engineer a swift Dutch exodus to a safer place before word of Tromp’s defeat reaches Spanish ears. Partnered with the Sephardic pirate Moses Cohen Henriques, the two aid the battered Dutch fleet by striking at the Portuguese and Spanish, both on land and sea. Until, that is, Calabar learns that bitter personal enemies have grabbed his family, put them in chains, and sold them to a slaveship bound for the Spanish Main.
Calabar must now choose: continue to help the Dutch, or save his wife and children? Tromp and other strong allies want to put an end to slavery, too, but their strategies and timetable are measured in months and years. Calabar doesn’t have that kind of time and can’t rely on their methods. The struggle to recover his family, and to free the millions more suffering in shackles, is one he must win in his own way and on his own terms. Because ultimately, this is not just Calabar’s fight.
This is Calabar’s war.
Jethri Gobelyn has risen far: from despised youngest on a Terran family Loop ship to second trader on premier Liaden tradeship Elthoria under the guidance of his unlikely foster-mother Norn ven’Deelin Clan Ixin. Master Trader ven’Deelin has taught Jethri much, and she expects great things from him. Indeed, one might say she demands them.
Jethri has inherited a mission from his father, a plan that will allow family Loop ships like the one he grew up on to survive the encroachment of Rostov’s Dust. In this, he’s backed by several prominent Looper families who are scheduled to meet and plan at the South Axis Trade Fair.
In what seems to be a fortunate pairing of missions, Master Trader ven’Deelin sees Jethri become lead trader on his own small ship, which is scheduled to arrive at the South Axis Fair.
Unfortunately, that “fortunate coincidence” may instead be a test of Jethri’s loyalties, as he’s thrust into a tangle of gray-trading, mistaken identity, misinformation, and galactic politics . . .
Abbott in Darkness
John Abbott is all in.
He’s up to his eyeballs in debt to pay for school, and he’s just moved his small family forty light-years from Earth for a plum job with the wealthy interstellar corporation, The Sarovar Company. John’s first assignment is to discreetly investigate possible corruption at the remote Arrowhawk Station, where Company traders buy the famous Sarovari Weave from the three-sided, crablike Weavers.
John finds evidence of theft and worse, but when the guilty parties realize he’s getting close, they come after him and his family. Can John catch the thieves and end their corrupt trade? Can he head off a war between the Company and the Weavers? Can he make a life for his family in this remote wilderness without corrupting himself? With no way back to Earth, the only direction for John Abbott and his family to go is forward—into danger.
The City Who Fought
Simeon was a shell-person—the brain who ran Space Station SSS-900 on the fringes of human space. But things hadn’t been going too well lately, and he was more than a little discontented. Though normally he enjoyed his work, these days it seemed boring. To make matters worse, his long-time partner had just retired and he was having a hard time adjusting to his newly assigned brawn—a strong-willed woman named Channa Hap who seemed to feel it her duty to keep him in line. He’s buried himself in his favorite pastime—wargaming.
Simeon’s hobby would find unexpected uses when the brutal Kolnari attack the nearby colony planet Bethel. Sheltering the colony’s refugees brought “the city” an invitation to serious trouble with Kolnari pirates. And only Simeon and Channa working together can save the city.
For more than fifty years, the Terran Republic and the Terran League have been killing one another. The death toll has climbed ever higher, year after year, with no end in sight. But the members of the Five Hundred, the social elite of the Republic’s Heart Worlds, don’t care.
Rear Admiral Terrence Murphy is a Heart Worlder. His family is part of the Five Hundred. His wife is the daughter of one of the Five Hundred’s wealthiest, most powerful industrialists. His sons and his daughter can easily avoid military service, and political power is his for the taking. There is no end to how high he can rise in the Republic’s power structure.
All he has to do is successfully complete a risk-free military “governorship” in the backwater Fringe System of New Dublin without rocking the boat. But the people sending him to New Dublin have miscalculated, because Terrence Murphy is a man who believes in honor. Who believes in duty—in common decency and responsibility. Who believes there are dark and dangerous secrets behind the façade of what “everyone knows.”
Terrence Murphy intends to meet those responsibilities, to unearth those secrets, and he doesn’t much care what the Five Hundred want. He intends to put a stop to the killing.
Terrence Murphy is coming for whoever has orchestrated fifty-six years of bloodshed and slaughter, and Hell itself is coming with him.
Everyone has a different war. For some in the UN Peacekeeping mission to Grainne, the struggle is just to survive. For others, it’s to remain sane, or keep one’s friends and comrades physically and mentally intact. When the rules of engagement are in constant flux, and orders are unclear or based on false information, just getting back inside the fence can be an accomplishment.
For the rebels of the Freehold of Grainne, they must form an organized force from the shattered remnants of their military, and from grimly determined, but underequipped and outnumbered insurgents. Their war is for their very way of life. They’ll do everything and anything to stop this invasion, using whatever means are available. They mean to make the enemy suffer. Quod vulnera curare potes. “Because physical wounds heal.”
The Godel Operation
Daslakh is an AI with a problem. Its favorite human, a young man named Zee, is in love with a woman who never existed—and he will scour the Solar System to find her. But in the Tenth Millennium, a billion worlds circle the Sun—everything from terraformed planets to artificial habitats, home to a quadrillion beings.
Daslakh’s nicely settled life gets more complicated when Zee helps a woman named Adya escape a gang of crooks. This gets the pair caught up in the hunt for the Godel Trigger, a legendary weapon left over from an ancient war between humans and machines—which could spell the end of civilization.
In their search, they face a criminal cat and her henchmen, a paranoid supermind with a giant laser, the greatest thief in history, and a woman who might actually be Zee’s lost love.
It’s up to Daslakh to save civilization, keep Zee’s love life on the right track—and make sure that nobody discovers the real secret of the Godel Trigger.
A New Clan
There’s the new treecat adoptee who needs to be kept from becoming a risk to the carefully guarded secret of just how smart the arboreal inhabitants of Sphinx really are.
There’s the overeager journalist whose campaign to protect the treecats from exploitation as the newest, coolest pet on any planet could threaten the very creatures he seeks to defend.
And there’s the mysterious rash of weird accidents that are plaguing Sphinx’s younger inhabitants—including some of those nearest and dearest to Stephanie.
In trying to get enough proof to get the understaffed authorities of her pioneer planet to act, Stephanie will be called upon to attempt things she never imaged doing—including going undercover into the wilds of the late-night club scene, a realm where her faithful treecat guardian, Lionheart, cannot follow. . . .
Robosoldiers: Thank You for Your Servos
Robosoldiers. They take many forms, from disembodied AI to humanlike androids and more. But at their cores beat the cybernetic hearts of warriors! In these stories of hard military SF you will journey to the battlefields of tomorrow with the veterans who have been there and the researchers developing the next phase of battle and get a glimpse into the future of warfare.
New stories from David Drake, Richard Fox, Weston Ochse, Martin L. Shoemaker, T.C. McCarthy, Brad R. Torgersen, and more!
Within a military that prides teamwork, strength in numbers, and camaraderie, the sniper is the outlier. The loner. The specialist whose talent can mean the difference between mission success and disaster—and often between life and death. Kyle Monroe is one member of this exclusive fraternity. Wade Curtis is another. From Pakistan to the tunnels beneath the ruins of Vlad the Impaler’s castle in Romania to the jungles of Indonesia, Monroe and Curtis are the best at what they do: eliminating their nation’s enemies from a distance with one well-placed bullet to the head.
Includes three complete military thriller novels: The Scope of Justice, Targets of Opportunity, and Confirmed Kill.
The Shaman of Karres
NEW ENTRY IN THE WITCHES OF KARRES SERIES BY NEW YORK TIMES BEST-SELLING AUTHOR ERIC FLINT & DAVE FREER
Captain Pausert just can’t catch a break!
First, he became the mortal enemy of his fiancée, his home planet, the Empire—and even the Worm World, the darkest threat to mankind in all of space. All because he helped rescue three slave children from their masters. Of course, these three young women were the universally feared Witches of Karres—but how was he to know that?!
And after he defeated the Worm World (with the help of the witches, of course), the Empress herself had sent him on a secret mission to stop a nanite plague that was raging across the galaxy. But an enemy had somehow convinced the Imperial Fleet that he was actually a wanted criminal, so after a battle leaving his ship in urgent need of repairs, Pausert and the witches of Karres joined an interstellar traveling circus in order to save the galaxy.
Now Pausert and the witches of Karres roam the spaceways again, this time dealing with a slaver-culture that somehow makes slaves happy to be in servitude, and a quest for a long-lost alien pet, during which the youngest witch, The Leewit, begins to come to her full powers as a healer—and of course generates chaos in her wake.
For Pausert, it’s all in a day’s work. But would it be too much to ask for a vacation?
We Shall Rise
The world has been brought to its knees by the “zombie virus.” Nations have fallen, cities have been overrun by the infected, and the human race has come perilously close to extinction. But with the first winter come and gone, the infected have been reduced to not much more than a background nuisance, and survivors around the world are taking stock and vowing to rebuild and rise up stronger, better, and unafraid.
All-new stories from New York Times best-selling author John Ringo’s “Black Tide Rising” series:
Kevin J. Anderson
Jody Lynn Nye
Michael Z. Williamson
Christoper L. Smith
Marshall Hunter only wanted to fly: the faster, the higher, the better. But a life of rescuing wayward spacefarers and derelict satellites in the cislunar cruiser U.S.S. Borman is far from the adventure he’d imagined. But his fortunes change when a billionaire couple goes missing on their way to a near-Earth asteroid. Out of contact and on a course that will eventually send them crashing into Mars, the nuclear-powered Borman is dispatched on an audacious, high-speed interplanetary run to bring the couple home. As they approach the asteroid, however, the Borman itself becomes hopelessly disabled.
With the Borman suddenly out of commission and far beyond reach, cislunar space begins falling into chaos as critical satellites fail and valuable lunar mineral shipments begin disappearing in transit. Nothing is as it seems, and Marshall Hunter and the rest of the crew suspect none of it is by coincidence.
The Icarus Plot
There wasn’t much money to be made as a Trailblazer, searching out new worlds for possible development. Still, it was safer than the bounty hunter career that had cost Gregory Roarke his left arm six years ago. And thanks to his Kadolian partner Selene’s ultrasensitive sense of smell, they occasionally discovered a medically promising seed or spore they could sell under the table. It was a quiet life, uneventful and mostly legal.
Until Roarke was approached by two men with a proposal: track down a mysterious woman named Tera and, through her, locate a secret project called Icarus.
The challenge was intriguing. The unlimited budget was tempting. But Roarke had a more personal reason to accept the job.
The chance for long-delayed payback.
The Jigsaw Assassin
Selei City is the capital of the Imerialte and one of the most desired locales in all of the Skolian Empire. But its thin veneer of civilization is cracked when a series of brutal crimes implicates those in political power in a vast conspiracy. Three prominent scientists have lost their lives to a serial killer—and notes at the scenes of the crimes lead to a connection to the Royalist political party.
Major Bhaajan, former military officer turned private detective, is called back to Selei City to solve the crime. Bhaaj and her crew of Undercity Dust Knights plunge into the Byzantine world of Imperial politics—a jigsaw world where none of the pieces seem to fit. As the assassination plot becomes more and more convoluted, Bhaaj is kidnapped, threatened with death, and must fight for her life against the growing number of people threatened by her investigation. Bhaaj has faced all this and more, but now she must deal with something far deadlier—interstellar politics.
1812: The Rivers of War
In this alternate history of the American frontier and the Jacksonian era, a small change takes place in the Battle of the Horseshoe Bend during the War of 1812. What results is a cascade of new developments that becomes an avalanche. In our world, Ensign Sam Houston, just turned 21, led the charge on the creek barricade in that battle and almost died from a terrible wound that took him a year to recover from. In this world, his wound is minor, so he is able to continue fighting the British—and develop his close relationship with Andrew Jackson much sooner.
Along with a radical Scots-Irish immigrant in the U.S. army, Patrick Driscoll—one of “the Men of ’98”—Houston organizes a defense of the U.S. Capitol that prevents the British from destroying it and makes him a national hero. He and Driscoll then play a central role in the defense of New Orleans under Jackson’s command. They change the course of that battle in ways that will, over time, transform the relationship between the United States, the Indian tribes of the south, and the slaves brought over from Africa
Jon of Dun Add has created a civilization where before there had only been isolated pockets of humanity in a shattered cosmos.
Young knight Pal is one of the most respected members of Lord Jon’s Hall of Champions. But Pal’s greatest talent lies not on the field of battle, though he’s no slouch there. He is also a Maker, one who can repair the tools the Ancients had left—sometimes. Moreover, he has learned to use his warrior dog’s ability to predict motion better than any human could, an ability that has saved his skin and won the day more than once.
Now, Pal will need all his talent—as a fighter, as a Maker, and as a Champion—to deal with the monsters the Waste throws at him—and to deal with his fellow humans. For there are those who would destroy Dun Add and Lord Jon’s vision of a humanity united in peace from within . . .
The Family Business
Decades ago, the Visitors descended on Earth. They claimed to bring peace and prosperity. Their real goal was the total subjugation of humankind. But humanity did not give up its only home without a fight. After a devastating war, the Visitors were driven back to Mars. Their millions of willing human collaborators were left behind. The task of hunting down these former alien collaborators and bringing them to justice falls to Federal Recovery Agents like Nathan Foster.
Now, Nathan Foster is tasked with bringing to justice Emmogene Anderson. As a teenager, Emmogene was experimented on by the Visitors and implated with a device that allows her to control other people. With her is her obsessive ex-lover, who was also a former commando of the Visitors’ forces. It’s an easy enough job—but Emmogene has been implanted with something else, something much more important.
Nathan and Ben must decide what is right in a largely lawless world— and the fate of the planet hangs in the balance.
To Crush the Moon
CONCLUSION TO THE GROUNDBREAKING QUEENDOM OF SOL SERIES
Once the Queendom of Sol was a glowing monument to humankind’s loftiest dreams. Ageless and immortal, its citizens lived in peaceful splendor. But as Sol buckled under the swell of an immorbid population, space itself literally ran out. . . .
Conrad Mursk has returned to Sol on the crippled starship Newhope. His crew are the frozen refugees of a failed colony known as Barnard’s Star. A thousand years older, Mursk finds Sol on the brink of rebellion, while a fanatic necro cult is reviving death itself. Now Mursk and his lover, Captain Xiomara “Xmary” Li Weng, are sent on a final, desperate mission by King Bruno de Towaji—one of the greatest terraformers of the ages—to literally crush the moon. If they succeed, they’ll save billions of lost souls. If they fail, they’ll strand humanity between death and something unimaginably worse. . . .
Behind enemy lines and displaced in time!
Before the Battle of Trenton, George Washington reputedly threw a coin across the river. What if that coin was a bicentennial quarter?
When a squad of ROTC cadets training at Fort Dix, New Jersey, in November 2008 find themselves transported to December 1776 in the days before the Battle of Trenton, they find a Continental Army in disarray and General George Washington contemplating the potential of a bleak future. To make matters worse, they’ve lost a modern M-16 rifle to a roving Hessian patrol. Understanding the ramifications of such a discovery, the cadets have no choice but to report to General Washington. Without ammunition or their own meager supplies, can Cadet Sergeant Jameel Mason and his friends steel Washington’s courage and set the infancy of the United States of America back on track?
A Russian ICBM site is attacked just north of the Ukraine boarder. The nuclear warheads are missing! A Special Operations and Intelligence Community Task Force is rapidly put together to respond, but where it should deploy is unclear. A fire ravages a cosmonaut training facility in which five spacesuits disappear. And the Task Force finds a cache of detailed schematics of highly complex rocketry systems. The Task Force reaches out to Dr. Amy Sue Harrington of the Missiles and Space Intelligence Center in Huntsville, Alabama. To Dr. Harrington, it all adds up to the unthinkable: someone—someone extremely well funded—is taking aim at the International Space Station.
But Colonel Vladimir Lytokov and his team of mercenaries aren’t planning to bring the ISS crashing to Earth. They’re taking the fight to orbit, boarding the station and hijacking it. As the ISS traces its path across the heavens, Lytokov rains down destruction from above, effectively holding the entire globe hostage.
Trouble Walked In
A search for a missing woman exposes a conspiracy that could threaten an entire planet.
Cassandra Blake, an employee for the Ascension Planetary Holdings Group—the largest and most powerful corporation in Nova Columbia—has gone missing. And her sister wants to know why. When questions need answering on Nova Columbia, Detective Ezekiel “Easy” Novak is the man folks turn to. But what begins as a routine missing person case quickly turns into something much bigger and more sinister, with implications that could affect the entire planet. It seems Cassandra wasn’t just investigating her employer. She had uncovered a secret effort to excavate and exploit an ancient alien artifact known only as The Seraph. Soon, Easy finds himself trying to unravel a conspiracy that may implicate not only Ascension but the highest echelons of the Terran Confederation itself.
Monster Hunter Bloodlines
The chaos god Asag has been quiet since the destruction of the City of Monsters, but Monster Hunter International knows that he is still out there, somewhere—plotting, waiting for his chance to unravel reality.
When Owen and the MHI team discover that one of Isaac Newton’s Ward Stones is being auctioned off by Reptoids who live deep beneath Atlanta, they decide to steal the magical superweapon and use it to destroy Asag once and for all. But before the stone can be handed off, it is stolen by a mysterious thief with ties to MHI and the Vatican’s Secret Guard.
It’s a race against time, the Secret Guard, a spectral bounty hunter, and a whole bunch of monsters to acquire the Ward Stone and use it against Asag. For as dangerous as the chaos god is, there is something much older—and infinitely more evil—awakening deep in the jungles of South America.
The year is 2072. At the lunar farside radio observatory, an old-school radio broadcast is detected, similar to those broadcast on Earth in the 1940s, but in an unknown language, coming from an impossible source, and originating at an equally impossible location—Proxima Centauri. While the nations of Earth debate making first contact, they learn that the Proximans are facing an extinction-level disaster, forcing a decision: will Earth send a ship on a multiyear trip to provide aid?
Interstellar travel is not easy, and by traveling at the speeds required to arrive before disaster strikes at Proxima, humans will learn firsthand the effects of Einstein’s Special Relativity and be forced to ponder the ultimate of questions: “Are we alone in the universe?” and “What does it mean to be human?”
Formed from cold steel and superpowered computing brains, these gigantic tanks with the firepower of an entire army have been the decisive factors in interplanetary battle. But are humans worthy of the extraordinary instruments of war that they have created? Are the Worldbreakers the greatest protector of human liberty, or its worst threat? For, while these Worldbreakers very definitely have minds of their own, the question remains: within their iron and superluminal quantum breasts, does there lie a faithful heart? Stories of world breakers and world makers in the great tradition of Keith Laumer’s Bolos from David Weber, Larry Correia, Wen Spencer, and more!