NEW ENTRY IN THE ICARUS SAGA FROM NEW YORK TIMES BEST-SELLING AUTHOR TIMOTHY ZAHN.
Ten thousand years ago, a mysterious people known as the Icari vanished from the Spiral, leaving behind a network of portals that can instantaneously transport passengers hundreds or thousands of light-years across the stars.
Gregory Roarke and his Kadolian partner Selene have been tasked with seeking out these alien artifacts and bringing them under the control of the Icarus Group. But the Group’s leadership has changed, and Roarke soon finds himself at serious odds with the new director’s plans.
The result: a counter-plan that lands Roarke and Selene on a distant world with a broken city, a dozen portals, and a group of aliens called the Ammei who dream of using the portals to bring back their own glory days.
But their ambitions will be costly, and not just for themselves. Roarke and Selene must put together the scattered clues and solve the riddle of the Ammei and their plans, while at the same time fending off the Patth and their bid to claim the city and portals for themselves.
Because the Icari are gone . . . aren’t they?
At the publisher's request, this title is sold without DRM (Digital Rights Management).
Book two in the Ice Trials LitRPG series from best-selling author M.A. Rothman and D.J. Butler.
Marty Cohen and his team embarked on a cross-continental journey across North Africa with the goal of returning to their starting point. However, after passing through a mysterious portal, they find themselves in a place and time that is completely unexpected.
They end up on an isolated island nation where strangers are viewed as ominous figures sent by a higher power. The people of this nation hold a prophecy that involves a team of strangers as harbingers of either death or salvation.
When a massive flood threatens the island, chaos ensues, and the team faces a series of unexpected challenges. Conflicting information from various team members only adds to the confusion.
As the reluctant leader of the group, Marty must make a difficult choice between saving the lives of an ancient nation and those of his team members.
Ultimately, the fate of the world rests on his decision.
The campaign to defeat the Bolsheviks and rescue Russia from a dark and terrible path continues, in a new alternate history series from master of military SF Tom Kratman.
IS RUSSIA DOOMED?
No imperial family stuck in a little out of the way town, with no road, rail or river connection for most of the year, can be counted as important. Thus, already, with the corpses left from their rescue still being collected, Tsarina Tatiana, the First of Her Name, is striking out for better position. A battle must be fought against a seemingly overwhelming force of Bolsheviks, just to hold on to their tiny Tobolsk, in Siberia. Yekaterinburg, rich in precious metals, must be taken to fund the war, with only a dozen men available to take it. The beautiful nun and imperial aunt, Grand Duchess Elisabeth Feodorovna, and her companions must be rescued from a vile fate. Also, the lines must be laid out for the various fractious anti-Bolshevik forces to unite under the Imperial Crown. Finally, the two possible successors, Maria Alexandrovna and her sister, Anastasia, must be whisked to safety in the United States and the United Kingdom, where one of them will learn love not just of a man, but of his people, his country, and their way of life.
Clever spying, desperate battles, subtle diplomacy, terrorism, counterterrorism, propaganda, and romance: the campaign to defeat the Bolsheviks and rescue Holy Russia from a dark and terrible fate continues.
SCIENCE FICTION STORIES FROM THE DEEPS. Space may be the final frontier, but mysteries still lurk in the depths on Earth and other planets.
The oceans of Earth have stirred the imagination of humankind from prehistory to the present day. What exotic lands might lie across those vast watery realms—and what strange things might lie hidden beneath them?
Science fiction has explored those domains in the imagination of writers from Jules Verne to H.G. Wells to H.P. Lovecraft and present day writers. And if the oceans of this planet fire the imagination, what of possible oceans on other planets? Worlds completely covered by a planetwide sea? Underwater civilizations populated by water-breathing aliens? And more.
Depth Charge drops the reader into undersea realms both Terran and alien. Leading the expedition beneath the waves are expert guides such as Arthur C. Clarke, Robert Silverberg, James Blish, Jack Vance, Gray Rinehart, Brad Torgersen, and more. Make sure your air tanks are filled to capacity, and set forth to discover what wonders—and possibly terrors—are lurking in the depths.
The No-Holds-Barred Final Entry in the Monster Hunter Memoirs Series from New York Times best-selling authors Larry Correia and John Ringo.
"This is New Orleans." That mantra had rung in Chad Gardenier's ears since his first day working in the Big Easy. Everything was different in New Orleans. The food. The climate. The monsters. Even the shadowy and reprehensible MCB was different. But that's just the beginning.
The real reason New Orleans is so different is a larval Great Old One growing day by day in power and just about ready to pop. If Chad can't convince "the powers that be" to get involved, not only New Orleans but the entire world is going to fall under the power of the nastiest of nasties.
Now on the outs with the U.S. Government and in exile from his usual job of saving the world, Chad must rally the forces of light against the coming darkness. The problem is one guy with a sword and a sub-gun isn't going to solve this one.
Fortunately, Chad's made a few friends over the years. And the Fey hate Old Ones as much as God's people, and they're not about to give up this world without a fight.
If the Saints don't come marching in on this one . . . there won't be a Final Battle. There will be a final massacre.
Now, where'd he put that number for the ditzy fey princess . . . ?
"Augmented Reality" game Transdimensional Hunter seems too real for comfort as the world of the game merges with reality. Now, teenage game prodigy Lynn Raven will have to conquer the game or be destroyed by it.
REALITY BITES—AND IT HAS BIG TEETH
Becoming a global celebrity overnight would make most people happy.
Not Lynn Raven.
As a teenage gaming prodigy, she’s enjoyed years of anonymity behind the virtual mask of Larry Coughlin, war-hardened vet and virtual gaming mercenary. But now Lynn has stepped out of the shadows to compete in the cutting-edge augmented reality game TransDimensional Hunter that has taken the world by storm.
And she’s winning.
But with success has come swarms of paparazzi drones, jealous teammates, and a backstabbing rival team that will use any trick in the book to ruin her.
Then there’s the game itself. At times, the “augmented” reality seems too real for Lynn’s comfort, and strange accidents keep happening. Something is going on; she just has to figure out what.
Lynn would much rather fight monsters than do paparazzi interviews, but somehow she’ll have to master both—and pass her senior year to boot. She managed to step into the real, but will the storm of reality now defeat her for good?