Maybe the tariff dispute on Planner's World could've have been settled by arbitration, but when war broke out, the United Cities hired the best mercenaries money could buy:
Lt. Arne Huber was old enough to be a veteran but still young enough to have principles. He commanded a platoon of combat cars, leading from the front because he was a Slammers officer and that's the only place you can lead.
From Huber's first minutes on Plattner's World, he was in the middle of hot, flaming war. He knew that wasn't going to change until the Slammers either left the planet or his relatives back on Friesland got a coffin with a warning to bury it unopened.
FOR THE LOCALS, THE WAR WAS A MATTER OF PRINCIPLE;
TO THE SLAMMERS, IT WAS A PAYCHECK
A score of separate states and factions fought to rule Plattner's World. That was bad enough, but the planet's great wealth had attracted not only mercenaries but a worse kind of looter: interstellar investors with no qualms about making a profit on blood, so long as the profit was high enough and the blood came from somebody else.
From a weed-grown landing strip to the narrow corridors of a modern office building, Arne Huber's survival depended on quick reflexes and the blazing cyan hellfire of his gun. He and his troopers didn't like some of the choices they had to make—but they'd make them regardless, because they were the Slammers and it was their job.
DECEIT AND BETRAYAL WERE THE ONLY CERTAINTIES
Arne Huber and his platoon had to face government officials with private agendas, politicians with armies of street thugs, and a hostile armored division with the most powerful tanks on the planet. The climax would come as it always did, when the Slammers slugged it out with the best the enemy could throw at them. Tank cannon, automatic weapons, and the world-shattering thunder of massed artillery would turn the night into
an inferno and a slaughterhouse.
Arne Huber and his troopers knew they could die, because they'd watched friends die on every planet where they'd served. Maybe they could even be beaten—
BUT NOBODY'D BEATEN THE SLAMMERS YET!
ABOUT THE AUTHOR
Vietnam veteran, former lawyer, former bus driver, and now bestselling author, David Drake tells a military story like no other. His readers recognize that he can take them where no one else can, with gut-wrenching description that puts them face-to-face with the enemy, and in the midst of the action right on the battlefield. He helped create the audience for mercenary military science fiction with his bestselling Hammer's Slammers books. Drake graduated Phi Beta Kappa from the University of Iowa, majoring in history (with honors) and Latin. His stint at Duke University Law School was interrupted for two years by the U.S. Army, where he served as an enlisted interrogator with the 11th Armored Cavalry in Vietnam and Cambodia. Drake has a wife, a son, and various pets. In addition to his celebrated novels of Hammer's Slammers, his works for Baen include With the Lightnings and its sequel, Lt. Leary, Commanding, as well as Starliner, Ranks of Bronze, Redliners, the General series (with S.M. Stirling) and the Belisarius series (with Eric Flint), the latest of which is The Tide of Victory, and many more.
... as history demonstrates. But there are other factors at work. Would Sir Francis Drake have as easily put paid to the Spanish Armada if a typhoon hadn't softened up the enemy first What if history were given a twist or two, and great commanders on land and sea had more (or fewer) forces, better (or worse) weather, quicker (or slower) communications, better supplies (or none at all) Just suppose, for example, General Billy Mitchell had not been court-martialed for advocating air power, and happened to be leading training flights of warplanes at Pearl Harbor in December 1941
As it happens, to find out the answer to that question, pick up the first book in the series, Alternate Generals, from Baen. This new volume has even more fascinating speculations in alternate history science fiction, turning history upside down and inside out as leaders who have made their mark on our history make different marks in a very different world.
Spreading throughout the galaxy, the human race finds that some of its new neighbors are very unfriendly. But when threats arise, the humans know what to do: Break out the Bolos!
Gigantic tanks, with enough firepower for an army, controlled by a human-level artificial intelligence, and programmed to defend their creators at all costs, the Bolos have been decisive factors in battle since the time centuries ago when humans still warred with each other. Now they battle on star systems across the galaxy to defend us all.
The dangers are great, but the Bolos are faithful and fearless. And though Bolos can sometimes be destroyed, they never surrender! The saga of Keith Laumer's greatest creation, the Bolo continues. And though the Bolos are formed from cold steel, they have warmer hearts than many of the flesh-and-blood creatures they protect.
Praise for the Bolo Series:
"If you're a Bolo fan, buy this. . . ."—StarQuest
"Well worth your interest and money . . . Recommended." —Tails of Wonder
"A good addition to the Bolo mythos . . . fun, entertaining. . . ." —Heliocentric Network
The young apprentice mage, Pierette, discovers that the pages in the history books are fading away. Like stars going behind a passing cloud, the events that define the sunny world she loves are winking out one by one, and the shadows of ancient headless Gauls—souls of the dead whose heads once adorned the pillars of the city of Provence—are seen by night . . .
Is the Black Time coming, when evil will reign supreme The answer lies in the long ago, when Provence was a Roman camp, and Pierette must brave the otherworld to journey there.
ABOUT THE AUTHOR
L. Warren Douglas—anthropologist, naturalist, poet, and historian—puts it all together, melding myth, historic characters and events, ancient and future landscapes with a touch of fantasy. Douglas's works are a treasure trove of ancient wisdom, lost legends, cutting-edge biotech, and unforgettable characters. From Sioux Falls to the South of France, Douglas has walked the streets and trails, smelled the flowers, named and savored the winds off mountain, sea, and plain—and his readers experience it.
Douglas's mysteries are genuine, whether hidden in the myths of a thousand worlds, recorded by the world-spanning biocybes of Midicor IV, or obscured by the mists of the Celtic otherworld where dead gods speak, and ultimately it is the reader who must wander dusty trails, explore forbidding cityscapes, and discover answers as real as sweat, as poignant as lost love, buried deep in the forgotten past or hidden on a far, far world whose light will not impinge on us for a million years. For Douglas, to travel hopefully is indeed a better thing than to arrive, and his reader's journeys are their own reward.