When the planet Zenobia is invaded, Captain Willard Phule is made their military advisor. The first priority for Phule’s Company: staying out from underfoot of the peaceful, dinosaurlike Zenobians …
But, unbeknownst to the Zenobians, they’re getting two Phules for the price of one. A robot double of Phule appears out of nowhere. And only the real Phule knows who the real Phule is …
Miranda must battle her way through Hell if she wishes to regather her family and save her father.
Living Dead Girl
Serafina Raider did not volunteer for the job of ghost hunter. Instead she was murdered and magically returned to her body to take up the role of defending the world against evil spirits. She doesn’t want the job, or her partner, Devan Nolan, the man who killed her.
But in Black Snow she does accept the task of hunting down a serial killer even if ghost hunters are specifically forbidden from interfering in mortal affairs.
In Bad Wolf, Serafina must take on the escaped ghost she has tracked and trapped before. Only this time the danger is worse. The ghost has attached itself to a werewolf and is forcing the haunted creature to murder innocent humans.
In Caged Glass, Sera knows she must finally defeat the ghost of her mother. Sera would rather be running a restaurant instead of ghost hunting with her partners, Devan and Tony.
But defeating the ghost with traditional methods proves impossible. Sera has to learn to use magic and must put her trust in a pair of witches who are also the grandparents who abandoned her when she was a baby. The need to protect those she loves, along with dire threats concerning her own future from the forces of Heaven, push Sera to do whatever she must to defeat the dangerous ghost of her own mother.
In the Unnatural Quarter, golems slave away in sweatshops, necromancers sell black-market trinkets to tourists, and the dead rise up — to work the night shift. But zombie detective Dan Shamble is no ordinary working stiff. When a local senator and his goons picket a ghostly production of Shakespeare in the Dark — condemning the troupe’s “unnatural” lifestyles — Dan smells something rotten. And if something smells rotten to a zombie, you’re in serious trouble… Before his way of life, er, death, is destroyed, Dan wants answers. Along the way he needs to provide security for a mummified madame, defend a mixed-race couple (he’s a vampire, she’s a werewolf) from housing discrimination, and save his favorite watering hole, the Goblin Tavern, from drying up. Throw in a hairy hitman, a necro-maniac, and a bank robber who walks through walls, and Dan Shamble’s plate is full. Maybe this time, the zombie detective has bitten off more than he can chew…