The Promised Land Has A Vermin Problem. . .

Once before, the sentient races in the known part of the galaxy had united against alien invaders. Decades have since passed and new generations have grown complacent . . . dangerously so.

Long ago, much of the population of an entire planet fled their world before its sun went nova in thousands of ships, each one larger than a city. Now, the armada has arrived at the world they intend to make their new home. They regard the fact that the planet is already colonized by humans as a mere inconvenience, and their mode of communication is so different from anything humans use that they do not consider humans and their allies to be truly intelligent.

This time, the races of the old alliance will not have to worry about becoming an invader's meal— but that will be small comfort if these new invaders decide that genocide is justified for their own survival. . . .

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    I had high hopes. Sadly they were not fulfilled.

    The problems are too many to list, but here are the highlights:
    * No ending. The book ends in the middle of the story. This should be mentioned on the cover.
    * Important star nations such as the Star Union have disappeared. That's more than half the settled planets and most of the known races.
    * Piracy is suddenly a major problem, despite the fact that all entries into star systems are guarded by fortresses. Or at least were. Even past wars never saw any commerce raiding, because space travel tech in the universe doesn't allow for it. No explanation of why or how is given.
    * The new aliens do not only develop a full industrial base within a few months, but also reverse engineer and put into production a lot of new tech at unrealistic speeds. And despite being limited to a single system and the population of one ship, they seem to outproduce hundreds of planets with a population base in the trillions.

    I had long hoped for a new book in the series. This wasn't what I hoped for or expected.

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    I enjoyed the book though it lacked a bit of the depth of the earlier volumes. But WHAT is with the cover?!?

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    The Starfire series has always been an odd mix - the first book to be published was actually the fourth from a timeline viewpoint. The stories are heavily focused on the battles, with little or no consideration of the politics or economics underpinning them. The technology is wildly variable - in a universe where giant spaceships battle each other and medical science has made great advances, computer technology seems stuck in the 21st century and manned fighter-planes are still viewed as effective weapons in battles which can take place across several light-seconds of space. And the aliens tend either to border on the improbable or look to have been borrowed from other sources - the cat-like tabbies aren't too far removed from Pournelle's K'zin.

    But still... The Stars at War managed to tie all of this together well enough to make for some entertaining space opera.

    Sadly, Exodus doesn't manage to be as successful. Newcomers will find themselves confused by the complete lack of a prologue; old hands will find there's little continuity, thanks to two centuries worth of changes to the background, which are barely hinted at - and several key elements from the older books (Thebans, Crucian Star Union) have been completely excised - possibly due to copyright issues, but still confusing.

    However, old hands will recognise more than a few parallels with the earlier plotlines - the new aliens are similar to the Thebans and their tactics parallel the Bugs. And with 200 years of additional development, it's becoming harder to accept the primitive computer technology; it feels more and more like a nasty hack to justify humans still being at the leading edge of war - and to allow the authors to smash increasingly large chunks of metal together in combat.

    All told, I suspect I won't be returning to this series, which is a shame as there's some potential in the new setup; it'd be interesting to have the Auriels encounter a resurgent Bug empire...

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    I found the the story to be too shallow, with too many plot devices and WAY too many irrelevant bunny trails. I just couldn't connect with the story or the characters. I found I couldn't care less what happened next- victory? defeat? meh- who cares. I made it about half way through before I gave up on the story and just quit reading.

    I don't know how many times I've read Crusade and Insurrection, but I'd guess the number is somewhere between 7 and 12. I've read In Death Ground and The Shiva Option at least 3 times each. It's kind of sad that I couldn't make it through this book even once.

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    make it a 3.5, Weber is definitely missed but a good continuation

    altho the telepathy/no-telepathy isn't new the possibilty of communication maybe interesting, we'll see when the conclusion comes out

    BTW where is the Star Union????

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    As others have mentioned, this book stops right in the middle.


    Thankfully.

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  10. Product Review
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    Not a bad story, but it doesn't have an ending. I have no indication of what is supposed to follow Exodus, and that bugs me enough to drop the rating to 3 stars from what I would have called 3 1/2.

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