Battlewagon Lobo: A.I.-equipped intelligence and weapons platform (think: a fortress on wheels) of enormous destructive potential.
Two very dangerous wolves in a galaxy of deadly corporate and paramilitary predators. But Moore has grown weary of the killing and just once he'd like to finish a job without leaving a trail of blood behind him. Not going to happen. Not on a pristine planet called Macken, where two gigantic corporations vie for control of the local jump gate and access to the riches of an undeveloped world. Dealing with a kidnapping and extortion scheme is only the beginning for Moore and Lobo. Next they must survive an enormous bounty placed on Moore's head long enough to rescue yet again the young woman they accidentally delivered into the wrong hands. But with the help of an old lover and under-the-table support from the mercenary outfit that made him, Moore just might beat the odds, save the girl, and get out of this one a little richer and one step closer to making it back to the strange world of his origin.
One Jump Ahead: the first novel in the Jon & Lobo series
"Just when I was thinking science fiction might be over, Mark Van Name proves that there are still smart, exciting, emotional sci-fi stories to be told. "
—Orson Scott Card
"Holy Squidlets, Batman! One Jump Ahead is like well-aged white lightning: it goes down smooth then delivers a kick that knocks you on the floor. I want to kidnap Mark Van Name and steal his brain. I also want an illegal, souped-up racing ray. Mark's going to be the guy to beat in the race to the top of SFdom."
"Hard real science smoothly blended into action that blazes like a pinball from one exotic setting to another. This one is very, very good."
"One Jump Ahead is the sort of—dare I say it —old-fashioned SF adventure tale that I dote on. Mark Van Name's headlong pace of story-telling reminds me a lot of Keith Laumer, in fact. He's one of the very few modern authors I've seen who can manage that."
"One Jump Ahead is alive with fast-paced action, wild ideas, and characters to root for. A joy to read."
The portents are lining up for the biggest supernatural showdown of all time and—as if the Big Easy didn't have enough problems with another hurricane on the way—New Orleans is due to be the epicenter. Or, more precisely, the storm is vectoring in on half-vampire (but fresh-blood-eschewing) Chris Cséjthe and his rag-tag coterie of outcast monsters. It seems Cséjthe's epic mating with a werewolf lover has produced a child who holds the destiny of several worlds in the balance. And everyone who is anyone—vampire lord, were-pack leader, and the odd sea monster god and immortal elven princess—wants to twist this fabled progeny to his or her own power-hungry purposes.
The latest thrill-packed, wisecracking entry in the popular "Halflife Chronicles" by witty (and nitty-gritty) goth master, Wm. Mark Simmons!
"[O]ne of those rare novels that combine levity and the supernatural in just the right balance." —Chronicle on Wm. Mark Simmons' Habeas Corpses.
Two complete novels in one volume of the adventures of the mysterious masked crime fighter known as The Spider™, hunted by the underworld and the police alike. In one, the Spider battles an army of giant robots that has New York City under siege—a storyline so fraught with action and peril, that the very creators of Superman had borrowed it for one of the Man of Steel's comic strip adventures. It also was the inspiration for the major motion picture, Sky Captain and the World of Tomorrow. In the second novel, the spider battles a criminal mastermind who threatens the entire northeast with thousands of poison-fanged vampire bats unless his terms are met. Can even the Spider-hunted by the law as never before after faked evidence has branded him as the master of the killer bats-unmask the identity of the Vampire King before thousands die horribly
Ex-Seal Mike Harmon has bought the farm—literally, in Eastern Europe. But trouble follows him even there, and the man who has made himself anathema to terrorists from Syria to Paris suddenly has Chechen terrorists banging on his own door.
Praise for Ghost:
"It's refreshing to find a successful popular writer who's not afraid to try something different, and the adventurous reader will find Ringo's latest insightful, exciting, and outrageously funny."—Publishers Weekly
The Galaxy's One and Only Two-Fisted Diplomat Returns to Make the Universe Safe for Terrans in Spite of His Bungling and Cowardly Superior Officers.
Peace, it's wonderful! Except when the Peace Movement is actually a subterfuge by the warlike and imperialistic Krll to get the Terrans to get off of a planet, leaving it defenseless and ripe for conquest.
Of course, the Terran diplomats have their usual primary concerns: covering their, ah, flanks and not doing anything that might threaten their careers . . . which means that they're not about to do anything, period.
Once again, it's up to Retief to thwart the would-be conquerors, even if the unthinkable happens, and he's drummed out of the Corps Diplomatique Terrestrienne ! And Retief has never been more dangerous to the villains than when he's operating outside the rules of diplomacy! .
ABOUT THE AUTHOR
William H. Keith, Jr. is a top-selling writer of science fiction and military fiction, author of over 50 novels, including the "Warstrider" and "Seals: The Warrior Breed" series for Avon Books. His Tactics of Duty (Roc) won the Award for Best Game Related Fiction of the year. Keith has continued the saga of the Bolo—Keith Laumer's other popular creation—with several successful novels. Now, he continues the hilarious adventures of Retief.
ABOUT THE CREATOR
Keith Laumer, creator of the Bolo, was renowned both for his fast-paced adventure stories, and for his comical stories of Retief, the galaxy's only two-fisted diplomat. One of science fiction's most popular authors, his novels and story collections have been constantly in print for nearly four decades. A Captain in the US Air Force and later an officer in the Diplomatic Corps, Laumer served all over the world, giving him a solid background both for his fast-moving action stories, including his Bolo series, and his satirical Retief adventures. He died in 1993.
They were Roman soldiers— and they were still alive because there were no better killers in the galaxy.
The Galactics need fighters who could win battles without the aid of technology. That's why, when Rome's legions suffered disaster at Carrhae, secretive alien traders were waiting to buy them on the Persian slave market.
Now, virtually immortal, the Romans fight strange enemies on stranger worlds; and though they win every battle, the spoils of victory never include freedom. If the legionaries are ever to return to Earth, it must be through the beam weapons and force screens of their ruthless alien owners. But no matter the odds, two thousand years is a long time; the Romans are coming home.