The long-awaited sequel to Dragonfang. Three mercenaries Poison coursing through their veins And only six weeks to find a stolen dragon relic . . .
'The action never stops in Dragonsight. Countess Jelindel dek Mediesar, Darentor and Zimak are sent on a desperate quest to recover a stolen jade talisman called the dragonsight. With a slow-acting poison ticking through their veins, they have only six weeks to find the talisman and take the antidote. There's magic and mayhem aplenty as they're hunted through the paraworlds, before the final violent confrontation at the Tower Inviolate. And then, in sight of their goal, the ultimate treachery. A terrific page-turner, crammed full of action, intrigue and lashings of magic.' Ian Irvine
Wardragon is the culmination of The Jelindel Chronicles in a soaring saga. Finally Jelindel, with her allies, Zimak and Daretor, has tracked the alien mailshirt across two radically different worlds. But the journey is perilous when each step is lined with flying beasts, metal wasps, mercenaries and assassins . . . and the mailshirt linked up with the evil Preceptor to create a deadly enemy. All Jelindel has is a little magic, Zimak's wit and Daretor's sword to scrape through and that is not enough.
Collins captures a terrifying, tense world with a touch of humour and holds it to the last shattering battle.
In a galaxy of cutthroat companies, shadowy clans and
a million agendas, spy agency RIM barely wields enough
control to keep order. Maximus Black is RIM’s star cadet.
But he has a problem. One of RIM’s best agents, Anneke
Longshadow, knows there’s a mole in the organisation.
And Maximus has a lot to hide.
"Beware! You are entering The City of Monsters. All tourists will be eaten. Have a nice day!’ ‘A wild, wise-cracking ride.’ – Ian Irvine ‘Fast, funny and FREAKY!’ – DC Green PT, the Swamp Boy, is terrified. During his first class at Monster School, mafia goblins threaten to murder him. He is saved … by the meanest monsters in school – • A vampire with attitude! • A socially-challenged zombie! • A giant spider called Bruce! Now PT is really sweating. If the Dead Gang learns his secret, he’ll spin on a kebab stick before recess. Imagine what will happen if the dragon finds out!"
Tark and Zyra finally make it out into the real world ... but things are not quite what they expected. When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other people’s power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated — with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going. Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers’ plans for world domination win out?
It’s 1915 and sixteen-year-old Australian, Flora Wentworth, is visiting Cairo with her archaeologist father. She watches with growing alarm as first a trickle and then a flood of wounded soldiers are shipped into the city from Gallipoli.
Flora’s comfortable life is turned upside down when a hospital visit thrusts her into the realities of World War 1. She is soon transporting injured soldiers and helping out exhausted nurses – managing to fall in love along the way.
As Flora battles to save lives and find her own, a tragic misunderstanding changes everything . . .