“Anyone who has read Dragonlinks will recognise Paul Collins as a writer who truly understands the power of high fantasy. It is the power to tease the imagination with worlds so exotic, yet so seemingly familiar, that we allow ourselves to recognise within them the best and worst that we can be. From the opening battle with the deadmoon warriors to the final confrontation with the Preceptor’s fearsome legions, through the wonders and dangers of paraworlds, the Countess Jelindel, scholar, Adept and fighter, must call upon all her power, intelligence and courage ─ and trust in the loyalty of friends ─ to restore balance. Share the journey on the Dragonfang. The ride is exhilarating!"
It's 1901, and Battle Commander Liore has travelled back in time to stop a war that will rage for over a hundred years. But time itself is against her. Whenever she changes history, a new beginning to the war emerges and the world once again teeters on the brink of disaster.
To make matters worse, Barry the Bag has stolen Liore's plasma rifle, the most dangerous weapon in the world. The owner is on his trail, and she doesn't take prisoners.
Can anything prevent Liore from risking the world's future for the sake of revenge?
Trust Me Too comprises work from over 50 of Australia’s leading children’s authors and illustrators. Separated into genres such as crime, adventure, romance, science fiction and fantasy, it truly covers all aspects of the classical anthology. It contains fiction, illustrations, poetry and graphics.
Contributors include a prequel to Obernewtyn by Isobelle Carmody, stories from many other writers including Jack Heath, Oliver Phommavanh, James Roy, Gary Crew, Margaret Clark, Phil Kettle, Michael Gerard Bauer, poems from writers such as Lorraine Marwood, Sofie Laguna and Michael Wagner, and illustrations from artists such as Shaun Tan, Leigh Hobbs, Mark Wilson and Marc McBride.
The castle of Starveldt is waiting. Having escaped once from Sanguisidera, Solace and her friends are in desperate need of guidance.
Seeking to unravel a cryptic prophecy, they travel to the Rookery, an otherworldly place governed by the enigmatic Liluye. Magical and wild, the Rookery tests them all in preparation for the crossing to Starveldt. But the group is starting to fracture.
The threat of Lord Grief continues to grow; old betrayals, lies and secrets boil to the surface – with startling consequences. As danger closes in, can they make their peace before everything falls apart? Or will the Bloodkin triumph?
For Tark and Zyra, life was literally just a game, controlled by the all-powerful Designers. But then they broke the rules and life got a whole lot more complicated . . . and deadly.
Pursued by a powerful computer virus they must locate the Ultimate Gamer with the help of some unexpected allies, and face their greatest challenge — finding a way out of the game . . .