Into the Real
NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender's Game meets Mean Girls meets Pokemon Go.
Lynn Raven may be the boss master of WarMonger 2050 with her online persona of “Larry the Snake,” but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people.
As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted?
What do you do when a game and real life merge?
Cover Art by Dave Seeley
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Hardcover
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
First printing, April 2022
Distributed by Simon & Schuster 1230 Avenue of the Americas New York, NY 10020
Printed in the United States of America
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ISBN-13: 978-1-9821-2600-1 eISBN: 978-1-62579-858-9
Copyright © 2022 by John Ringo and Lydia Sherrer
All rights reserved, including the right to reproduce this book or portions thereof in any form.
A Baen Books Original Baen Publishing Enterprises P.O. Box 1403 Riverdale, NY 10471 https://www.baen.com
Electronic version by Baen Books https://www.baen.com
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