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Into the Real


NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender's Game meets Mean Girls meets Pokemon Go.

Lynn Raven may be the boss master of WarMonger 2050 with her online persona of “Larry the Snake,” but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people.

As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted?

What do you do when a game and real life merge?

Cover Art by Dave Seeley



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This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.

First printing, April 2022

Distributed by Simon & Schuster
1230 Avenue of the Americas
New York, NY 10020

Printed in the United States of America

ISBN-13: 978-1-9821-2600-1
eISBN: 978-1-62579-858-9

Copyright © 2022 by John Ringo and Lydia Sherrer

All rights reserved, including the right to reproduce this book or portions thereof in any form.

A Baen Books Original
Baen Publishing Enterprises
P.O. Box 1403
Riverdale, NY 10471
https://www.baen.com

Electronic version by Baen Books
https://www.baen.com


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