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1. Enrod’s Crossing

“Something is terribly wrong here. My own city of Tairé has succumbed. People I have known for years act strangely. At times even I do not know what I have done or where I have been.

“And the untainted lands to the west have cut themselves off from us with a great river. We are trapped and alone. We have been sacrificed. They didn’t even give us a chance.”

—Enrod, Annals of Tairé, final entry

The Sentinel Enrod stood on the eastern shore of the Barrier River. The black hex-line that separated the water from overhanging willows and reeds extended razor sharp as far as he could see, north and south.

Off in the distance, across the impassable expanse of water, he could see the green rolling line of forest terrain, lush and healthy. Farther north Enrod could see the broad expanse of a hexagon of grassland. All green, all growing, safe and protected from the evil to the east.

Enrod gritted his teeth. His hand squeezed the eight-sided ruby, the Fire Stone, he had carried all the way from Tairé. The corners of the gem dug into the skin of his palm. Enrod paid no attention to the pain. He was the last remaining full-blooded Sorcerer male on Gamearth, now that Sardun was gone. Enrod had used his reserves of magic to keep himself healthy and relatively young-looking. But now the haunted weight of too many years shone out from his eyes.

He looked at the green forest terrain across the River. His eyes widened and turned bright. The terrain would not stay green for long. Alien tendrils crept up within him, sliding along his spine, inside his skull, like some invading leech. Visions of fire and sorcerous destruction marched across his imagination.

Enrod’s dark hair had been tangled in the long journey across the map, but he paid no attention to it. Whenever he thought of something else, any other distraction, he felt sharp pain in his head. It would all be better once he brought destruction to the other side of the River, once he showed them what it was like in his city of Tairé.

Threads of Sorcerer blood whipped through his veins like snakes, whispering to him constantly: Use the power! Show the Stronghold that they cannot cut themselves off and leave the rest of Gamearth doomed.

They thought they were so safe, so protected. A human fighter character named Delrael had created the River to keep Enrod out. To keep all the Tairans out. To keep every living thing in the East away from the sanctuary of the untouched forests, the protected lands.

Enrod felt trapped and compelled. It was appalling what they had done. The memory made his thoughts become dark, uncontrolled. He had to destroy the Stronghold. Destroy them. Wash the land in flames. Explosions. Devastation.

He shook his head. The buzzing returned, making it hard for him to concentrate. His feet were blistered and bloodied from the long journey. But he couldn’t quite remember traveling to get there. Days and days seemed like a blur of hex-lines, changing terrain, vast distances.

He kept losing track of time. It used to bother him, but it happened so often now. He would blink and find himself someplace, or realize he had been doing something that he just didn’t recall. A warm, pulsing blackness filled the empty spots in his memory.

Something was wrong in his city of Tairé, too. He thought of his home, the streets, the buildings, the other people, all they had worked for. Something was wrong!

Something … from the east. Dark and full of power, growing, devouring. Something deadly from Outside. Ages ago the same thing had happened, a growing force planted by one of the Outsiders just after the Transition—Gamearth would have ended then, except for the miraculous appearance of the Stranger Unlooked-For who had saved them all.

Now they needed another miracle.

The buzzing in Enrod’s head convinced him that everything could be fixed if he would just devastate the land around the Stronghold. The human characters Delrael and Vailret, and the traitorous half-Sorcerer Bryl, had caused all the problems on Gamearth by creating the Barrier River.

Enrod could not question that thought or the pain and confusion would start again.

Tairé had suffered enough in its history. They build the city in terrain that had endured the worst battles of the Sorcerer wars. The land itself was desolated, hexagon after hexagon turned into wasteland, desert.

The Wars had ended long ago. The two warring factions of Sorcerers made their peace and then embarked on the Transition, turning themselves into six ethereal Spirits who then ignored all the wreckage they had caused.

But young Enrod had not joined the rest of his race in the Transition. An idealist then, he stayed behind because the Sorcerers had done too much damage to Gamearth. They could not simply go away without making amends, without trying to help the other characters survive the aftermath. Enrod vowed to make amends. He lived in Tairé, in the middle of the worst devastation. He wanted to heal the land, to bring it back to what it had been.

The six Spirits held the power to make everything right again with little more than a gesture, if they cared.…but they too disappointed him. After the Transition, the Spirits vanished completely, gone on to whatever interested them without a thought for everything they left behind. They had not shown themselves in the two centuries since.

Enrod despised them for it. The Spirits had abandoned Gamearth, when they could have been so much help. Perhaps they could even stand against the whims of the Outsiders.

Enrod spent his life in Tairé helping the human characters to build their city, to heal the land. First came small garden plots, nurturing the soil, growing outward, expanding to cover the hills with grass again. Plants sprouted on their own. Stands of trees grew on some of the hills. Living things took another foothold in the desolation. Enrod saw his life’s work coming to fruition.

Though he had the Fire Stone—one of the four most powerful magical items in the Game—Enrod needed it little. He used the power of his own sweat and effort. Characters working together made their own kind of magic.…

Then it all changed. The plants withered and died. Enrod began to have nightmares, sensing something terrible growing in the mountains near the eastern edge of the map.

The new-planted forests became skeletal black sticks on the hills. The ground cracked, and the windswept dust scoured the nearby hexagons clean. The characters in Tairé became listless. Their life seemed to drain away from them along with their free will, their hopes. The city fell silent in the midst of its desolation.

Desolation.

As the land across the River would be.

Enrod stepped back away from the edge of the water into the forest. Despite his sense of urgency and the need to unleash his anger, he forced himself to work with care. He selected appropriate trees, all about the same size and thickness.

Holding onto the thin, straight trunk of an oak, he looked at the Fire Stone. Each facet of the ruby showed a number from one through eight. Enrod concentrated, then tossed the Fire Stone on the scattered dead leaves at his feet.

The ruby came to rest against a moss-covered rock. The number “7” faced up. If Enrod had rolled a “1”, his spell would have failed—but instead, he summoned nearly as much magic as the eight-sided Stone could command. He hated to waste so much power on such an insignificant task.

Glowing red spangles filled his hand. The power awakened in him, eager, dancing at his fingertips.

He gestured and sent the sorcerous fire into the earth, incinerating the roots of a tree and severing it neatly from the ground. Smoke and powdered dirt spurted into the air. The smell of burning sap and green wood stung his nostrils.

Enrod contained the fire in his fist and braced himself, pressing the bark against his shoulder. He let the trunk slide down against a larger tree until it thumped against other bushes and came to rest.

Enrod directed the burning spell at the fallen trunk, stripping the side branches away. The curls of flame peeled off the bark, leaving a steaming naked log on the forest floor, blanketed on each side by damp leaves. The spicy scent of charred wood reminded him of more peaceful days in Tairé, as characters gathered around bonfires in the harvested fields.…

The birds in the forest fell silent. He could hear the motion of the Barrier River as it poured along its course, bounded by the sharp hex-line.

For a moment Enrod hesitated. What was he doing here? He couldn’t remember. He blinked his eyes and turned to look behind him into the forest terrain.

But then the throbbing power of the Fire Stone in his hand distracted him, and the black buzzing came roaring back into his head, like a storm through his thoughts. The buzzing left only one idea untouched. Destruction. Devastation. Get across the River and make things right. Burn them clean. Start everything new and fresh, after a white-hot cleansing fire.…

He wrapped his fingers around the corners of the Fire Stone and directed the hot power at another tree, and another, until he had a line of neat logs scattered in the forest, seared clean of bark and branches. Steam and gray smoke made his eyes water. His vision grew blurry.

Night fell.

Dawn came.

Enrod swam up out of a dream sea of hypnotic blackness and chaotic thoughts to see that he was standing barefoot in the rough mud of the riverbank. His hands were raw and bleeding, studded with splinters from the logs, from the vines he had used to lash the logs together to form a raft. He had woven thin green tendrils into strong ropes, then coated them with oozing sap to seal them. After lashing the logs together, he had coated the ropes, the knots, with a thicker layer of pitch and baked it into a glassy varnish with the Fire Stone.

Enrod didn’t remember doing any of it.

He wondered if it had really been only a day. Smears of mud and ash stood out on his tattered white robe. Far from the powerful Sentinel of Tairé, he looked like a man who had been crumpled, badly used, and poked back to life again.

His back cried out with pain as he hauled the heavy raft to the water. Enrod stepped over the black hex-line and sank up to his knees in the cold river. The mud soothed his torn and blistered feet. The hem of his robe soaked up the water.

He rocked the logs of the raft, pulling, dragging. It slid partway over the hex-line and became easier to move. Enrod climbed back onto the shore and used a thin pole to lever the raft over the edge. He hopped onto the smooth logs, picked up the pole again and gave a push that strained his ribs, shoving the raft over the hex-line and into the grip of the river.

Enrod sat down on the raft, smelling the water and letting it carry him downstream. Before long, he stood up again and pushed the pole into the riverbed, gaining leverage and inching the raft across the current.

He had an appointment to keep. He had to destroy the other half of the world.

Fallen trees thrust up from the surface like the fingers of drowning men. The water itself roiled brown and muddy, still cutting its channel and bearing debris from its journey. Beneath the current, Enrod imagined forests, houses, the skeletons of travelers, wandering monsters, all who had been caught in the flood. According to the map of Gamearth, the new course of the Barrier River had swallowed up an entire village.

The current brushing against the sides of his raft seemed to whisper to him, all the dead voices gurgling up from the river bottom begging Enrod for revenge. How could any character dare to do this? What right did they have?

He would lay waste to the land, turn hexagon after hexagon to flames and ash. He would destroy it all, level it.

The raft lurched, as if it struck an unseen bump in the River. Enrod swayed and regained his balance. The brown, silty water flattened out like glass in front of him. A streak of light, yellow and searing, shot back and forth beneath the surface. The smell of ozone, like the air after a thunderstorm, drifted up to him.

Everything grew quiet, deathly quiet, but the air seemed charged with crackling power. Enrod tensed, confused.

Deep beneath the water foam bubbled up, disturbing the smooth surface. The churning increased until spray gushed to the sky. Mist appeared from nowhere, swathing the horizon and leaving him isolated in the middle of the River.

Enrod pulled up his wooden staff, holding it in his hands like a weapon. He let the raft drift, but it remained in place, anchored invisibly from below.

The bubbles gushed higher, then opened up like a gigantic mouth, a trap door letting something emerge.

A triple shadow lifted itself from the depths of the water, rising … and kept rising, filling Enrod with awe. Three forms, hooded and spectral, clad in black tattered cloaks, pouring upward into the sky. His bones vibrated with thunder beyond the range of his hearing.

The three figures surged with dark power until they towered over the Sentinel, impossibly high. Their attention focused down on him like sharpened spears.

Enrod could not move.

He had seen them once before, two centuries ago, on the field of the Transition. They had not spoken then, but hung in the air surrounded by fallen empty bodies of the Sorcerers and grass and mountains in the distance. In silence, they had departed with their three white counterparts, the Earthspirits. Enrod thought they would never come back. All the characters on Gamearth had given up on them.

The Deathspirits.

The buzzing dark presence suddenly left Enrod’s head, deserting him entirely. Without the driving force, he was disoriented, like a marionette with severed strings. He couldn’t remember anything for a moment. He looked at the Fire Stone in his hand and realized what he had been about to do. He couldn’t understand what had been possessing him.

The ruby Stone leaped out of his hand, wrenched away with such force that its sharp corners sliced his fingers. He felt blood running down his palm, but he could not take his eyes away from the immense Spirits. The Fire Stone rose in the air, spinning and glittering far out of reach.

All three Deathspirits spoke in unison. The words echoed on the wind with such power that Enrod felt his bones humming, his eardrums straining.

“We created the Fire Stone to protect Gamearth and our half-breed children. We cannot allow the Stone to be turned to such destruction.”

Enrod collapsed to his knees, squeezing his eyes shut and covering his ears. He felt on fire, under the intensity of a magnifying lens focused on the sun.

“You would have abused your great power, Enrod. Unforgiveable.

“You will never cross this River.

“You will never go back to your home until the end of the Game.

“You must take this raft back and forth forever, at the mercy of any other character who intends to help the world. Not once to rest, not once to reach shore.”

Enrod could not move. He wanted to hide, he wanted to beg forgiveness, he wanted to jump off the raft and drown himself in the River. But his muscles locked him in place.

“Gamearth faces a threat from Outside that could destroy everything. And so we have returned. Our world may not yet be doomed.

“But you have doomed yourself.”

With a howl of cold wind, the cloaked figures sank beneath the River. The water gurgled, then became glassy smooth. The Fire Stone vanished with a pop into thin air.

Milky mist rose up in front of Enrod, blocking the far shore of the River. He turned, and the opposite shore had also vanished. He stared, wide-eyed in shock and dismay.

I didn’t mean it! I don’t know what happened!

But the Deathspirits were gone. He could not argue with them. He would never be able to argue again.

Enrod’s muscles locked up. His blood turned to ice as the horror struck him, growing from the pit of his stomach until he wanted to crumble and die. All the work he had done for Tairé, for Gamearth—he couldn’t understand what had come over him, what possessed him. Even now he was appalled by what he had thought of doing.

Enrod felt himself drawing deeper and deeper into his own mind, filling the emptiness where the black buzzing had once been. From now on, it would be his only refuge.

His body took control of itself. His arms lifted the pole and thrust it into the water, pushing down and seeking the bottom of the River.

Enrod looked straight ahead. His jaws ground together. His eyes widened. He could not move. He could only push his raft along, moving nowhere.

With aching arms, Enrod began his endless journey.

***

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