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PART TWO
ROADWORK

CHAPTER TEN

In Which We Reach
Fenevar,
and the Trail Heats Up  

'Tis the men, not the houses, that make the city.  

—THOMAS FULLER

Health hint for the traveler: Don't throw rocks at guys with guns.  

—WALTER SLOVOTSKY

I've always taken the ideas from where I could get them. Hey—I'm not as inventive as Lou; I do the best I can.

I got the "Warrior lives" notes from my big brother, Steve. It was one of the few Vietnam stories he ever told me. (When he wasn't drinking, that is. Two beers and he'd start with the stories, and wouldn't stop with either the stories or the drinking until he was totally wasted.)

It wasn't something he'd done—he had spent most of his time in Vietnam as a door gunner on a sort-of-unarmed helicopter, what they called a slick—but it was a habit that some of the ground soldiers had: they would leave the ace of spades, the death card, on dead enemies. The way he explained it, it supposedly started when somebody had a short deck of cards on him, and thought it kind of funny. Eventually, a lot of the outfits had their own cards printed up, with the name of their unit on them.

"Now, let me understand this," I had said. "They'd expect Charley—"

"You weren't there," he had said, softly. "Call them the Vietcong, or the NVA, or the enemy."

"—they'd expect the enemy to run across dead bodies of their own people, and get spooked because they had a playing card on their heads?"

He'd shrugged. "I didn't say it made sense. I said that's what they did. But it did make sense. It made the whole thing more personal. There was a way to make it even more personal," he had said. "But we didn't do that most of the time."

"I thought you flew all the time," I said. If he was going to reproach me . . .

"Just flew most of the time," he had said. And then he wouldn't say any more.

* * *

The ideal place to have Ellegon take us would have been as far away from Ehvenor as we could get, if you asked me; the right thing to do would then be to make tracks in the opposite direction from Ehvenor.

That, however, wasn't the plan. The plan was to be dropped off down the coast from Ehvenor; Fenevar seemed about right. It would have been convenient to be dropped off behind some outcropping near the rocky shore of Fenevar. The only trouble was, there wasn't a rocky shore.

The land near Fenevar was flat and at water level, more swampy than lakeshore. There wasn't much forest or other cover; as was true of much of the arable land around the Cirric, farmers had long cleared and planted well up to the edge of the freshwater sea, and beyond, growing tame wild rice in the shallow, swampy water.

The dragon had to leave us back up the road, in the rolling foothills, a good half-day's walk down to the city.

As we had learned back in the old raiding days, the danger when Ellegon touches down is directly related to two things: how isolated the area appears, and how long he is on the ground. We did the best that we could with both.

How's it look? I asked, as Ellegon banked hard in a tight circle.

The wind beat hard against my face, pulling tears from my eyes. I could barely make out the hill below in the gray predawn light, but Ellegon's eyes were better than mine; he had spotted the road that bisected it neatly, cutting through the dense wood.

*Nobody around, as far as I can tell. Coming in.*

Air rushed by as the dim ground rushed up. Ellegon, his wings pounding the air hard, slammed down on the dirt road.

Their safety straps already off, Jason and Ahira slid to the ground below, while Tennetty and I pulled straps loose and tossed packs and rucksacks down. I lowered Andy down to Ahira's waiting arms, then slid down a loose strap to the ground.

Ellegon took a few steps down the road, then leaped into the air, climbing in a tight spiral before flapping off into the sky.

*I'll start checking rendezvous points in a couple tendays. Until we meet again, be well,* he said.

White light flared as Ahira pulled a glowsteel from his pouch. He already had his huge rucksack on his back. "Let's go, folks. We've got a full day's march to Fenevar."

Tennetty, shrugging into her own rucksack, nodded. "And nothing more than sour beer to look forward to at the end of the trip."

While a modified direct approach—distract, grab, and go—is one way of getting something specific, it's a lousy way to try to find any information.

There's any number of strategies to use when you're snooping around for intelligence—and I can always use some more intelligence.

One of the best is also one of the simplest. Any town along a trade route—and, for obvious reasons, we've always tended to work around trade routes—has at least one travelers' inn. If it's a sizable town, usually more. Travelers—no matter what they trade in—almost always like to talk. Not always honestly, mind. Then again, who am I to complain about a bit of dishonesty?

* * *

All we got out of the first two inns we tried was a mild buzz.

The talk in the Cerulean Creek Inn, the third inn of the evening, flowed like the sour beer; it tended to slop over on the floor and turn it into mud.

The general practice along that part of the coast is to sell ale by what they call a pitcher, although it's barely half the size of a common water pitcher. Some drink right out of the pitcher; others use a mug. I poured Tennetty another mug full, then tilted mine back, barely wetting my mouth.

She took a long pull. "Well?" she asked.

"Well, what?"

"What brilliant things have you found?"

I had debated bringing Tennetty along this evening. There were plenty of problems: women warriors were rare in the Eren regions, and she was relatively well known. She was moderately famous as Karl Cullinane's one-eyed bodyguard, her temper was never fully under her control, and she scared me.

On the other hand: her glass eye was in place, visible and entirely convincing under a fringe of hair, and nobody would have mistaken me for Karl, either in truth or in legend.

She was the obvious choice for this, despite the minuses—she could be counted on to keep her mouth shut, unlike Jason; she wouldn't look out of place in the drinking room of an inn, unlike Andrea; she wouldn't draw the wrong sort of attention, unlike Ahira.

Maybe I would have been better bringing Ahira along. He wouldn't have stood out: over in the far corner, a dwarf and his human companion sat, sharing a loaf of almost black bread and a bowl of thick stew of unlikely ancestry. By the cut of his leather tunic, I decided the dwarf was from Benerell—the Benerell style has always been for clothes that barely fit. The human could have been of any origin, although you'll find more of that wheaty blond color in Osgrad than elsewhere.

Changes happen, even while you don't look for them. Or maybe particularly when you don't look for them.

I hadn't answered Tennetty. I turned to her, raising my voice ever-so-slightly.

"I don't know, either," I said. "That . . ."—the line called for a long pause—"thing we saw this morning was one of the strangest things that has ever reached Tybel's eyes, and that's a fact."

The broad-faced fellow down the bench from me pricked up his ears.

I picked up our empty pitcher and turned it over, empty. I'd buy more in a moment, unless somebody took the hint.

"Yeah," Tennetty said, not helping much.

I don't know about her, sometimes. This was the third time we'd tried this routine, and her side of it was no more polished than the first.

I'm afraid I glared at her.

"That it was," she added, chastened, trying a bit more. "Really, strange."

It was all I could do not to raise my eyes toward the ceiling and implore the help of the gods, or of heaven.

"Very strange."

"Begging your pardon, traveler," the fellow whose attention I had caught said, "but did you talk of seeing something strange?" He half-rose, courteously gesturing with his own, full pitcher.

Several times, I thought. And pretty darned clumsily. 

"I guess I might have," I said, beckoning him over. I guess if a fish is hungry enough, he'll bite a hook with a plastic bug on it.

He splashed some ale into each of our mugs, then politely sipped at his pitcher.

"Lots of strange things been seen of late," he said. "More and more over the past few years. Travelers report many things, although tales do grow in the telling."

I nodded. "That they do. But this was something that didn't grow. It was a wolf that wasn't a wolf."

We were gathering an audience, or at least some company; the drinking room of a tavern isn't the place for those who prefer solitude. The dwarf and human pair wandered over as I launched into a seriously edited version of our encounter with Boioardo and the wolf pack: I cut out the fight, had him eating a deer instead of a cow, and placed it outside of Alfani rather than back in Bieme. I've always been a stickler for details, just never for accurate ones.

The obvious way to find out something is to go around and ask questions, but that invariably raises the question of who you are and what you're after. Given that there is a price on my head—the Pandathaway Slavers Guild is no more fond of me than I am of them—I'd rather not answer honestly, most places I go.

So the obvious way was out. Another way is to talk about something interesting, something related to what you're interested in, and let everybody else impress you with what they know about it.

A little bald man, a trader in gems and gold who had given his name as Enric (and who must have been a lot tougher than he looked, given his admitted profession and lack of a bodyguard) ordered a round for the table. "It's coming from one of the Places of the other ones, perhaps, they say. Or from," he made a sign with his thumb, "there."

"Places of the other ones?" I tried to look puzzled. "There? You mean—"

"I mean just as I say, traveler. It's an old belief that it is dangerous to mention either by name. My grandfather, long dead though he is, used to talk of them as only them, and while I thought that strange, he did live to sixty years."

Another man spat. "Faw. Just a superstition."

"Maybe it was, and maybe it wasn't. Maybe they know when their names are spoke, and maybe they don't. What with strange things happening, with something or other having wiped out that little village up near Erevale, I'm not one to take chances." He turned to me. "What do you think, Tybel?"

I shook my head. "I've never been one to take chances, either." Without a damn good reason. Wiped out a village? I hadn't heard about that.

"A wise man," he said. "And with the Warrior about, turning visible only to kill? I used to own a servant, had her for ten years—Venda, her name is. Stout as a stoat, and loyal as a good dog. But with the Warrior about—and there are many who say it's Karl Cullinane—murdering honest men who own such, I'll tell you that I sold her, for quick coin and without apology."

Tennetty frowned. "One moment. The way I've heard it is that Karl Cullinane and his people will leave alone all but slavers, and Guild slavers in particular."

Enric shook his head. "That's the way it used to be, for sure. For years and years. I've met some of the Home raiders and traders—I even camped for an evening with a bunch of his men one night, in Kuarolin, up along the edge of the Katharhd? Tough-looking bunch, but I felt perfectly safe among them, and they were welcome in most towns—nobody thought they'd be hunting for any but slavers, and slavers are none too popular anyway.

"But there's been word of it changing. There was a hostler murdered in Wehnest, for nothing more than having a bought servant."

"Not just off in Wehnest, either." A burly man slapped his fist down on the table, causing mugs and pitchers to dance. "Just outside our own Fenevar, not forty days ago, Arnet and his brother were murdered in their beds, and one of those notes left behind. Englits all over it, they say." He shuddered. "Dangerous language, I hear—they say that you don't have to be a wizard to write spells in it."

"That's nonsense. Pfah." Another spat. In Fenevar, you can tell the locals by their habit of spitting as punctuation.

"You have to be one of their wizards to do it, to make their gunpowder."

I listened with more than half an ear for the next hour, buying just a bit more than my share of the rounds. That's the key to being inconspicuous. You don't have to be average—you just have to seem like you're typical.

I guess I drank too much. But I do remember hearing a fragment of a phrase from Reil the baker, one I didn't want to inquire into too closely.

"—and that's what Alezyn said. You know, the new farrier, the one who was through about five tendays ago?"

Bingo. Alezyn was Mikyn's father's name. It was possible, of course, that there was a real farrier going by the name of Alezyn, but I don't believe in coincidences—somebody with that name near a killing.

It all made sense. Many smiths—most, easily—and a lot of hostlers did some shoeing on the side, but like anything else, shoeing horses is something you get a lot better at if you do it regularly. On the other hand, outside of the largest cities, there simply wasn't enough work for a full-time farrier, and it was a respectable and likely profession for a smith or horseman to take up, if he had a bit of money for tools, and the taste for the road.

Didn't take much in the way of tools, either. A small anvil and maybe a portable forge if you were extravagant, although you could build a firepit for that kind of work. Hammers, tongs, various trimming knives and clippers, plus some bar stock, and you were in business. You could put all of it on the back of a packhorse, if you were pressed, although you'd probably want a wagon.

Home raiding teams usually carried at least one traveling farrier's rig with them. It always was a good idea for a raiding team to send scouts out, and one of the best covers we had used, back during the raiding years, was that of a farrier.

Mikyn had separated from the rest of the team, taking the traveling farrier rig with him.

We were getting warm, perhaps. Possibly we could wrap up the Mikyn matter quickly, before investigating Faerie. Not a bad idea, all things considered. We had a double objective, after all, if we could manage it: sniff around Ehvenor to see if we could find out what was happening with Faerie, and see if we could track down Mikyn.

Which was more important? Okay, Ehvenor. Fine.

Which was more urgent, though? That was another thing.

Maybe a better question was: which could we handle better?

And why ask questions when there was beer to be drunk. Er, drank?

Enric refilled my mug. "You're decidedly good company, Tybel," he said. "It's been a pleasure meeting you."

"That's because I listen well."

Somehow or other, Tennetty got me back to our rooms.

* * *

I don't remember dreaming that night, although I do remember getting up once to puke into the thundermug next to my bed. (If I hadn't, the smell would have reminded me.)

In the morning, I had the godfather of all hangovers.

Anything for the cause, eh?

 

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