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Contents

The Wizardry Compiled

Table of Contents

Part I: LOAD TIME
One : Politics and Strange Bedfellows
Two : Nailing Jelly to a Tree
Three : Stirring the Pot
Four : Fenceposts and Falling Rocks
Five : Shiarra Again
Six : Applications Magic
Seven : Demon Debug
Eight : Side Effects
Nine : Meeting by Moonlight
Ten : The City of Night
Part II: LINK TIME
Eleven :A Bit of Burglary
Twelve : Stranger in a Strange Land
Thirteen : Recruiting Drive
Part III: COMPILE
Fourteen : Employee Orientation
Fifteen : War Warning
Sixteen : Trouble in the North
Seventeen : Everything Wild
Eighteen : Playing in the Bullpen
Nineteen : Half-Fast Standard Time
Twenty : Forcing a Fight
Part IV: RUN TIME
Twenty-One : Bed Rest
Twenty-Two : Mending Fences
Twenty-Three : Brainstorm Time
Twenty-Four : Demons Go Home
Twenty-Five : Project's End

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